Elemental HERO Lady Heat
FIRE 4

Elemental HERO Lady Heat

  • Archetype:
  • Elemental HERO

  • ATK:
  • 1300

  • DEF:
  • 1000

  • View:
  • 4226




During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 9, 2026
49± 6/ 100
Power Score
Intrinsic 47
Deck 50

Elemental HERO Lady Heat — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 47 · Deck: 50 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Boss/End-board

Why it scores here

Lady Heat is a Level 4 Fire Pyro HERO body whose only text is an End Phase trigger that deals 200 damage per face-up Elemental HERO you control. It reliably gives a generic Level 4 material body and a small recurring damage line, but it does not build a board, draw cards, or interact with the opponent. The 1300 ATK earns nothing here; the score comes from its deck presence (51 of 51 sampled decks run it, mostly alongside Fusion enablers such as Miracle Fusion and Polymerization) and its cheap one-copy deckbuilding cost. Without combo data, the conversion and resilience scores rest on text alone and stay low.

Axis scores

Axis Score Evidence
Accessibility 50 Present in all 51 sampled decks at 1.45 average copies, usually with Fusion enablers (Miracle Fusion 84%, Polymerization 73%), but no searcher route is shown in the evidence (inferred).
Combo & Conversion 35 Text-only: the End Phase trigger converts into roughly 200 damage per live HERO, with no recorded boards to confirm a starter or payoff role (inferred).
Resource Economy 30 No draw, search, or recursion in the text, and the repeated damage is not card advantage (verified from text).
Effect & Interaction 5 No negation, removal, or hand-trap effect in the text (verified from text).
Material Utility 60 A Level 4 Fire Pyro HERO that stays a usable material when its effect is negated, since the body is what matters (inferred from text and card stats).
Resilience & Flexibility 30 The damage needs it face-up on the field during your End Phase, so one removal or negate ends its value (inferred from text).
Deck-Building Efficiency 70 Mostly 1 copy per deck (38 of 51), with no garnet or lock restriction, and it spans 10 distinct archetype labels (observed from deck evidence).

Calculation

Weight profile: 0.7 Material body + 0.3 Boss/End-board. Intrinsic ≈ 47, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 Fire HERO body that still converts as material when its effect is negated
  • Cheap to run: mostly one copy, with no garnet or lock cost
  • Appears in a broad set of decks (51 sampled, 10 archetype labels), confirming a live role

Weaknesses

  • Its only effect is a recurring End Phase damage line, which does not build a board or add advantage
  • Needs Elemental HERO monsters face-up on your field to deal any damage
  • No interaction, negation, or removal, and no recorded combo boards to show conversion

Counters / choke points

  • Any removal or negate on the card, which ends the End Phase damage
  • Opponent boards that clear face-up monsters before your End Phase

Best use

Level 4 Fire HERO material body with End Phase damage as a bonus. Decks: Heroic, Elemental HERO Fusion builds with Miracle Fusion / Polymerization. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect: during each of your End Phases, inflict 200 damage per face-up Elemental HERO you control; Level 4, Fire, Pyro, 1300 ATK / 1000 DEF; Present in 51 of 51 sampled decks, 1.45 average copies
  • Observed: Top partners: Miracle Fusion 84.3%, Polymerization 72.5%, Burstinatrix 66.7%, Blazeman 66.7%; Copies distribution: 38 decks at 1, 3 at 2, 10 at 3; Gameplay mix led by gameplay type 7 (52.9% of decks)
  • Inferred: Material body role: a Level 4 HERO that stays usable as material when its effect is negated; Damage output is roughly 200 per live Elemental HERO per End Phase; Fusion enablers provide the practical access route; no searcher is tabled
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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